mgTools are a set of tools for exporting data from Maya to Unreal Engine - Purchase Here

Creating pipeline tools that work for all kinds of projects in different studio setups is challenging. If something doesn’t work the way you need, please reach out using the email in the readme doc supplied with the tools. This is a low cost alternative to hiring a pipeline TD or team to develop tools for your studio. I’ve tried to create a low cost solution that will easily cover its cost within a matter of days in your workflow. With minimal work on the part of your artists, you can streamline getting data from Maya to Unreal, saving hours each day, freeing up your team to focus creating, rather than translating and setting up shots in Unreal Engine. Watch the video to get an overview then follow the links below for more details.