Adnan Hussain

Los Angeles, CA USA


Employment Experience (Companies)

Encore (Jul. 2017-Current)
CFX Lead. Created Maya CFX pipeline from scratch. Created python build scripts for hair and cloth setups, various tools. Created a Houdini hair sim pipeline for heavy fur characters from scratch. Procedurally generated outputs and easy controls for non Houdini users to sim shots. Lead 5 member team.

Psyop (Mar. 2017-Jun. 2017)

Technical Director

Gentleman Scholar (Dec. 2016-Mar. 2017)
Technical Director

Blur Studio (Jan. 2016-Sep. 2016)
Technical Director

5D Global Studio (Jul. 2014-Oct. 2014)
Maya, 3DS Max, Unity. Fixing technical issues when things broke.

Socialvillia (Sep. 2013-May 2014)
Created game models of characters, props and other game objects, textures, rigging, animation and setup in Unity3D for the game My Dream.

Sony Pictures Imageworks (Culver City, CA) (Jan. 2012-Jun. 2012)

Senior Cloth and Hair TD on “Hotel Transylvania“.

Sony Pictures Imageworks (Culver City, CA) (Feb. 2011-Sep. 2011)

Senior Cloth and Hair TD on “Smurfs” and “Arthur Christmas.“.

Ingenuity Engine (Hollywood, CA) (Sep. 2010-Mar. 2011)

Generalist TD on VFX for commercials, music videos and a feature film.

Sony Pictures Imageworks (Culver City, CA) (Oct. 2005-Sep. 2007)

Senior Cloth and Hair TD on “Beowulf.”
With another TD, lay the groundwork for the pipeline through R&D in panel cloth,
object cloth, old pipelines to create modular approach to maximize reuse of
assets and procedural costume builds based on user created assets. Layered
costumes, draping of large volumes of cloth, ideal initial states, etc Built
cloth models, rigged many costumes, created hair for 2 characters, trained
junior artists, shot work, debugged scenes, created custom fixes for one off

Walt Disney Feature
(Burbank, CA) (Oct. 2004-Sept. 2005)

Look Dev TD on “Meet the Robinsons.” Hair and material creation for characters.

Sony Pictures Imageworks (Culver City, CA) (Apr. 2003-Oct. 2004)

Hair TD on Wes Craven’s “Cursed.”
Hair R&D (rigged hair, custom techniques for transformation
scene, Look Dev (combing), dynamics. Handled the entire show’s digital hair
needs for both hair covered hero characters.

3D Bob Productions
(Burbank, CA) (Apr. 2002-Apr. 2003)

Lead Rigging TD. Rigged hero
characters with muscles. Scripts/R&D lighting and cloth. Modelled realistic
human characters. Did hair and pipeline work.

Encore Hollywood (Hollywood, CA) (Jun. 2001-Nov. 2001)

Textures, lighting, animation, matchmoving, compositing and some camera matching for many effects shots in the live action series “The Invisible Man.”

Digital Dimension (North Hollywood, CA) (Jan.-May. 2001)

Modelling, textures, lighting, animation, compositing and some camera matching for numerous effects shots in the live action Feature Film ‘Driven‘.

Digital Sculpture
(Columbus, OH) (Nov. 2000)

Rigged and animated two and a half minutes of character animation.

OC Incorporated
(Orlando FL) (1998)

3D Modeling, Textures and Animation for Navy Technical Training

Employment Experience (Education/Workshops)

LACMA (Los Angeles County Museum of Art, Los Angeles CA 2013-current)
Art and animation workshops.

Workshops and presentations at various organizations including, Sahara, Institute of Sindhology (Jamshoro, Sindh), National College of Arts, Naqsh School, Sindh University, CEAD, Hala Design College, Multan Design College, Chhoti Si Asha, Yuvsatta, HOLA, Manav Sadhana, ArtworxLA, BIRDS, Milana and Manzil.


BFA in Computer Art Savannah
College of Art and Design (Cum Laude)

Accolade Award for short film, Rising Star Canada Film Festival Award for short film, June White Scholarship for an Animation in the International Competition for Student Artists, Featured at the Orlando Art Museum.

Additional Skills

Victor Ramirez: Assassin (Currently in Post)

Production Designer on Live Action Short Film Directed by Ravi Kapoor (May 2009)

Movie Posters for Filmaka

Software Experience

Maya, Python, Houdini, 3DS Max, Unreal, Unity3D, Photoshop, Painter, Shake, Digital Fusion, Final Cut Pro.

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